Thursday, November 12, 2015

Final Project Brainstorm

1) To continue experimenting with printing on different forms and colors of paper
2) To continue experimenting with the print press and transfer media
3) To incorporate, and the techniques of photo-manipulation we have learned, further into the transfer media process.
4) To experiment with the painterly qualities given to prints before pressing onto quality paper.
5) Add an aspect of layering into the pressing process. Using simpler images with more negative space.

Thursday, October 1, 2015

Book Brainstorm

This semester, my classes focus on studying the natural environment. Classes such as GIS and Analysis of Aquatic Environments require an understanding of geographic place. My life at home also exposed me to this necessity. Sailing, skiing, and hiking, to name a few, are made possible with maps. I was inspired, therefor, after walking out of my GIS class, to take maps of places I have been or of areas important to me. I want to recreate them in an artistic manner such as photoshop that will allow me to highlight areas I feel are important while maintaining the spacial integrity of a map.

http://cargocollective.com/somethingaboutmaps


Thursday, September 10, 2015

Photographs

Transformation...







Photographs I would never think to take...







Repetitions and Patterns...







Movement through images...







Differences...






Wednesday, September 2, 2015

Assignment #1

As a photographer, my primary form of digital art expression is from behind the lens. I enjoy composing photographs in a way that gives the viewer a unique perspective of the subject or scene. Upon choosing to take a digital art class, I hope to be exposed to a more in-depth study of what makes art appealing to viewers. From physical art displays with running water, to computer screens displaying abstract scenes, I want to learn what creative elements our eyes are drawn to. I was intrigued to learn about the history of digital art and technology dating back to pixilated computer games. Many of the simplistic elements of a game like Pong seem to have been lost in our fast paced world where the line between human actors and computer created scenes is blurry. 3D art has given artists a never before explored control over physical objects. One of the most notable artists discussed has experimented with altering the forms of the human body. Intricate codes and weaves are created to give printed body forms different looks and moods. The articles conclude with a similar theme to the article titled Tracking the Digital Revolution from Pong to 'Gravity'. The abilities and creative processes of digital artists has progressed beyond the 2D form. As the boundaries of the art forms continue to be pushed, our perception of what is possible will also change. As we move forward I hope artists keep an eye on the past, exploring art forms that got them to where they are today.